More Info about me

I’m a senior multidisciplinary creative specialising in cinematic storytelling, real-time 3D, and character-driven visual content. My background spans graphic design, motion, video production, and real-time workflows, allowing me to craft emotionally engaging experiences across commercial, digital, and interactive environments.

Over the past several years, I’ve built and led in-house content capabilities, delivering high-impact visual work from concept through production. I thrive at the intersection of art, technology, and narrative, combining sculpting, lighting, composition, and editing to create immersive and memorable visual worlds.

I’m currently focused on transitioning into the games industry, expanding my Unreal Engine cinematic and real-time workflows, with a growing focus on stylised character creation and world-building. I’m particularly interested in multidisciplinary roles where I can contribute both senior creative thinking and hands-on real-time craft to storytelling-driven game experiences.